Post by nohelpnohope on Jun 14, 2015 20:55:56 GMT
In certain situations you will be asked to roll a skill check. The following situations are the points in time:
Your character has heard or seen something from the corner of their eye
In this case you will be rolling a skill check against your cowardice level. To do this you will roll a twenty sided dice (1xd20 set range 1-20) and compare it to your Cowardice figure, if it is higher then your character will either be getting the hell out of there or they can add one point to their fear counter
Battling monsters
To battle monsters you will be rolling first a six sided dice (1xd6 change range to 1-6) and adding it to your speed score. The creatures speed score will already be shown. If you have a higher speed you go first. Then you will be rolling 1xd6 (Change range on dice plugin to 1-6) and adding it to your strength score. This will form your attack strength. If this is higher then the monsters you will have scored a hit. You can test your luck to see if you can heal double damage or not.
Testing your luck
In some situations you will find that you will need to test your luck. To do this you will need to roll 1xd20 (1 twenty sided dice, make sure range is set 1-20 ). If it is below your luck score your test of luck was successful. If it is above your luck score then you failed. Either way you'll need to subtract 1 off your total luck.
Running away
Sometimes you may decide to run away from the situation. For this you need to roll 1xd20, if it is above your agility skill then you will have been unsuccessful, if it is below your agility score you were successful and have been able to run away.
Your character has heard or seen something from the corner of their eye
In this case you will be rolling a skill check against your cowardice level. To do this you will roll a twenty sided dice (1xd20 set range 1-20) and compare it to your Cowardice figure, if it is higher then your character will either be getting the hell out of there or they can add one point to their fear counter
Battling monsters
To battle monsters you will be rolling first a six sided dice (1xd6 change range to 1-6) and adding it to your speed score. The creatures speed score will already be shown. If you have a higher speed you go first. Then you will be rolling 1xd6 (Change range on dice plugin to 1-6) and adding it to your strength score. This will form your attack strength. If this is higher then the monsters you will have scored a hit. You can test your luck to see if you can heal double damage or not.
Testing your luck
In some situations you will find that you will need to test your luck. To do this you will need to roll 1xd20 (1 twenty sided dice, make sure range is set 1-20 ). If it is below your luck score your test of luck was successful. If it is above your luck score then you failed. Either way you'll need to subtract 1 off your total luck.
Running away
Sometimes you may decide to run away from the situation. For this you need to roll 1xd20, if it is above your agility skill then you will have been unsuccessful, if it is below your agility score you were successful and have been able to run away.